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757 Captain >> 757 version 4.x (FSX ONLY) >> A2A Shockwave 3D Lights Redux Mod for 752
https://www.captainsim.org/forum/csf.pl?num=1245850828

Message started by Tim Capps on Jun 24th, 2009 at 1:40pm

Title: A2A Shockwave 3D Lights Redux Mod for 752
Post by Tim Capps on Jun 24th, 2009 at 1:40pm
I thought this might be of interest to fellow 757 drivers who have subject product.  There are inherent compromises, but I like the looks of this better.  If you have 3D Lights you'll know what I mean.

As always, back up your aircraft config file, if you're computer explodes, ain't my fault, assumed risk, yadda yadda yadda.

(I am no 3D Lights guru, and am looking for suggestions here and elsewhere, by the way.  This is my first effort.)

[LIGHTS]
light.0 = 1,   0.70,   0.00, -3.90, fx_shockwave_beaconb
light.1 = 1,  40.00,   0.30, 10.57, fx_shockwave_beaconh
light.2 = 4,  67.00,   2.00,  5.19, fx_shockwave_vclight_l
light.3 = 4,  67.00,   -2.00,  5.19, fx_shockwave_vclight_l
light.4 = 5,  15.35,   7.35,  0.10, fx_shockwave_landing_light_narrow
light.5 = 5,  15.35,  -7.35,  0.10, fx_shockwave_landing_light_narrow
light.6 = 7, -17.00, -55.00,  2.50, fx_shockwave_navred
light.7 = 7, -17.00,  55.00,  2.50, fx_shockwave_navgre
light.8 = 2, -19.00, -61.50,  7.00, fx_shockwave_strobe_l
light.9 = 2, -19.00,  61.50,  7.00, fx_shockwave_strobe_l
light.10 = 8, 13.40, -17.47, 3.40, cs757_edge
light.11 = 8, 13.40, 17.47, 3.40, cs757_edge
light.12 = 5, 58.50,  0.00, -5.50, fx_shockwave_landing_light_double

Title: Re: A2A Shockwave 3D Lights Redux Mod for 752
Post by SIR_PAGANINY on Jun 24th, 2009 at 7:59pm
Cool, thank you, i'll paste my own code as well and will try yours...


[LIGHTS]
light.0 = 1, 0.70, 0.00, -3.90, fx_shockwave_beaconh
light.1 = 1, 40.00, 0.30, 10.57, fx_shockwave_beaconh
light.2 = 7, -17.00, -47.00, 2.50, fx_shockwave_navwhi_l
light.3 = 7, -17.00, 47.00, 2.50, fx_shockwave_navwhi_l
light.4 = 8, 13.40, -17.47, 3.40, cs757_edge
light.5 = 8, 13.40, 17.47, 3.40, cs757_edge
light.6= 2, -22.00, -62.00, 6.00, fx_shockwave_strobe_2_nl
light.7= 2, -22.00, 62.00, 6.00, fx_shockwave_strobe_2_nl
light.8 = 5, 15.35, 7.35, 0.10, Fx_shockwave_landing_light_small_xenon
light.9 = 5, 15.35, -7.35, 0.10, Fx_shockwave_landing_light_small_xenon
light.10= 6, 57.80, 0.7, -4.34, fx_shockwave_landing_light_narrow_down
light.11= 6, 57.80, -0.7, -4.34, fx_shockwave_landing_light_narrow_down
//light.12= 5, 57.80, 0.0, -5.60, Fx_shockwave_landing_light_small_xenon
light.12 = 7, -17.00, -47.00, 2.50, cs757_sf
light.13= 7, -17.00, 47.00, 2.50, cs757_sf

Title: Re: A2A Shockwave 3D Lights Redux Mod for 752
Post by Tim Capps on Jun 25th, 2009 at 12:46am
Ha, if you had a clue as to what you were doing, I'm sure yours will be better  ;D

I'll try 'em out.  Thanks!

Title: Re: A2A Shockwave 3D Lights Redux Mod for 752
Post by Cthulhus on Jun 25th, 2009 at 9:39am
Thanks !  ;)

Title: Re: A2A Shockwave 3D Lights Redux Mod for 752
Post by Tim Capps on Jun 25th, 2009 at 3:20pm
Okay, I think I'll stick with mine for no particular reason, other than I made them; I like the double landing light on the nose gear.

On the AVSIM forum, another person reports he used my setup and can still get the wing landing lights to be on after the gear goes up.  I have the entry in the vc cockpit section of the panel config that turns off 3D lights upon gear up.  So my switches snap back if I try to get my wing landing lights back on.  Just wondering what others' experience is.

Title: Re: A2A Shockwave 3D Lights Redux Mod for 752
Post by Zakk on Jun 27th, 2009 at 5:26am
>> Captain Sim - Sticky this thread !!

and well done on the lights guys   ;)

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