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757 Captain >> 757 version 4.x (FSX ONLY) >> A2A Shockwave 3D Lights Redux Mod for 752
https://www.captainsim.org/forum/csf.pl?num=1245850828 Message started by Tim Capps on Jun 24th, 2009 at 1:40pm |
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Title: A2A Shockwave 3D Lights Redux Mod for 752 Post by Tim Capps on Jun 24th, 2009 at 1:40pm
I thought this might be of interest to fellow 757 drivers who have subject product. There are inherent compromises, but I like the looks of this better. If you have 3D Lights you'll know what I mean.
As always, back up your aircraft config file, if you're computer explodes, ain't my fault, assumed risk, yadda yadda yadda. (I am no 3D Lights guru, and am looking for suggestions here and elsewhere, by the way. This is my first effort.) [LIGHTS] light.0 = 1, 0.70, 0.00, -3.90, fx_shockwave_beaconb light.1 = 1, 40.00, 0.30, 10.57, fx_shockwave_beaconh light.2 = 4, 67.00, 2.00, 5.19, fx_shockwave_vclight_l light.3 = 4, 67.00, -2.00, 5.19, fx_shockwave_vclight_l light.4 = 5, 15.35, 7.35, 0.10, fx_shockwave_landing_light_narrow light.5 = 5, 15.35, -7.35, 0.10, fx_shockwave_landing_light_narrow light.6 = 7, -17.00, -55.00, 2.50, fx_shockwave_navred light.7 = 7, -17.00, 55.00, 2.50, fx_shockwave_navgre light.8 = 2, -19.00, -61.50, 7.00, fx_shockwave_strobe_l light.9 = 2, -19.00, 61.50, 7.00, fx_shockwave_strobe_l light.10 = 8, 13.40, -17.47, 3.40, cs757_edge light.11 = 8, 13.40, 17.47, 3.40, cs757_edge light.12 = 5, 58.50, 0.00, -5.50, fx_shockwave_landing_light_double |
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Title: Re: A2A Shockwave 3D Lights Redux Mod for 752 Post by SIR_PAGANINY on Jun 24th, 2009 at 7:59pm
Cool, thank you, i'll paste my own code as well and will try yours...
[LIGHTS] light.0 = 1, 0.70, 0.00, -3.90, fx_shockwave_beaconh light.1 = 1, 40.00, 0.30, 10.57, fx_shockwave_beaconh light.2 = 7, -17.00, -47.00, 2.50, fx_shockwave_navwhi_l light.3 = 7, -17.00, 47.00, 2.50, fx_shockwave_navwhi_l light.4 = 8, 13.40, -17.47, 3.40, cs757_edge light.5 = 8, 13.40, 17.47, 3.40, cs757_edge light.6= 2, -22.00, -62.00, 6.00, fx_shockwave_strobe_2_nl light.7= 2, -22.00, 62.00, 6.00, fx_shockwave_strobe_2_nl light.8 = 5, 15.35, 7.35, 0.10, Fx_shockwave_landing_light_small_xenon light.9 = 5, 15.35, -7.35, 0.10, Fx_shockwave_landing_light_small_xenon light.10= 6, 57.80, 0.7, -4.34, fx_shockwave_landing_light_narrow_down light.11= 6, 57.80, -0.7, -4.34, fx_shockwave_landing_light_narrow_down //light.12= 5, 57.80, 0.0, -5.60, Fx_shockwave_landing_light_small_xenon light.12 = 7, -17.00, -47.00, 2.50, cs757_sf light.13= 7, -17.00, 47.00, 2.50, cs757_sf |
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Title: Re: A2A Shockwave 3D Lights Redux Mod for 752 Post by Tim Capps on Jun 25th, 2009 at 12:46am
Ha, if you had a clue as to what you were doing, I'm sure yours will be better ;D
I'll try 'em out. Thanks! |
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Title: Re: A2A Shockwave 3D Lights Redux Mod for 752 Post by Cthulhus on Jun 25th, 2009 at 9:39am
Thanks ! ;)
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Title: Re: A2A Shockwave 3D Lights Redux Mod for 752 Post by Tim Capps on Jun 25th, 2009 at 3:20pm
Okay, I think I'll stick with mine for no particular reason, other than I made them; I like the double landing light on the nose gear.
On the AVSIM forum, another person reports he used my setup and can still get the wing landing lights to be on after the gear goes up. I have the entry in the vc cockpit section of the panel config that turns off 3D lights upon gear up. So my switches snap back if I try to get my wing landing lights back on. Just wondering what others' experience is. |
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Title: Re: A2A Shockwave 3D Lights Redux Mod for 752 Post by Zakk on Jun 27th, 2009 at 5:26am
>> Captain Sim - Sticky this thread !!
and well done on the lights guys ;) |
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