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757 Captain >> 757 version 1.x-2.x (FS9 ONLY) >> Reducing Texture Sizes?
https://www.captainsim.org/forum/csf.pl?num=1242185813 Message started by VRFlight on May 13th, 2009 at 3:36am |
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Title: Reducing Texture Sizes? Post by VRFlight on May 13th, 2009 at 3:36am
Hello,
I recently purchased the Captain Sim 757 for FS9 and I am trying to increase my FPS by lowering the VC texture sizes in half. Is this the best way to do this and if so, can I use DTXBMP to cut the textures in half and save them in their original format? Thanks in advance! |
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Title: Re: Reducing Texture Sizes? Post by Dax on May 13th, 2009 at 6:38am
Another thing you can do is to make all the VC and cockpit textures in to DXT3.
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Title: Re: Reducing Texture Sizes? Post by VRFlight on May 13th, 2009 at 1:48pm
So just by opening them and saving to DXT3, it would have the same effect? Thanks for the response by the way.
EDIT: All the cockpit and VC files I'm opening are already in the DXT3 format. |
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Title: Re: Reducing Texture Sizes? Post by Zakk on May 16th, 2009 at 6:43am David Sweetman wrote on May 13th, 2009 at 6:38am:
Any idea how to do that as a batch conversion? i have dxtbmp if that is any help? |
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Title: Re: Reducing Texture Sizes? Post by Dax on May 18th, 2009 at 8:20am VRFlight wrote on May 13th, 2009 at 1:48pm:
The only way then really is to decrease the size of the actual textures. This will unfortunately reduce the quality of the wording etc on the panels too. You'll need an art program to open the files then reduce the size of the tile then save again. Dave |
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Title: Re: Reducing Texture Sizes? Post by Dax on May 18th, 2009 at 8:21am Zakk wrote on May 16th, 2009 at 6:43am:
I'm not sure there is for DXT3. I still use Imagetool which only does single files. Dave |
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Title: Re: Reducing Texture Sizes? Post by VRFlight on May 19th, 2009 at 4:11am
Thanks for all your help! ;)
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