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757 Captain >> 757 version 4.x (FSX ONLY) >> The future of 757 repaints. HDT & UHDT texturing.
https://www.captainsim.org/forum/csf.pl?num=1223064496

Message started by Dax on Oct 3rd, 2008 at 8:08pm

Title: The future of 757 repaints. HDT & UHDT texturing.
Post by Dax on Oct 3rd, 2008 at 8:08pm
Now most of the people in the forum know that I have knocked out a repaint or two for this already great 757 and her expansions models by Captain Sim.  You may have also noticed that I have joined a very prestigious group of texture artists Called “McPhat Studios”.  This has brought about a collaboration that will see the repaints for the CS 757 reach a whole new level of detail and ambiance.

McPhat Studios has been working on a whole new line of texturing for FSX aircraft.  HDT (High Definition Textures) and UHDT (Ultra High Definition Textures) are being created to bring a level of detail to aircraft textures never seen before in FSX.  

Normal textures give a detail of an average of 40 to 60 pixels per meter (on the aircraft).  HDT brings this number up to between 101-200 pixels per meter (on the aircraft). UHDT surpasses 201 pixels and upwards per meter (on the aircraft).  The main limiting factor is the size of the actual PSD the texture artist can use.

Currently only the wings are in the McPhat workshop but the whole aircraft will get a McPhat make over from front to back and hopes to include all models of this already great FSX aircraft.

Just to give a teaser of what you can expect, here is the current progress that the McPhat artists have achieved with six hours of solid work.



Now imagine this wing view finished with the wear and tear, custom Spec and Bump maps added.  It will be like looking out over the wing of a real 757 inflight.

More details of what HDT and UHDT is all about can be found on the McPhat website using the link below.

http://www.mcphatstudios.net/index.php?/UHDT/

It is also planned to give the McPhat UHDT touch to Captain Sim’s C-130 X-perience in the future.

Please keep watching for more new and detailed screenshots as this project prgresses.

Dave (Dax) Sweetman

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