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757 Captain >> 757 version 4.x (FSX ONLY) >> Shockwave's 3D Lights
https://www.captainsim.org/forum/csf.pl?num=1208019132 Message started by Santos Dumont on Apr 12th, 2008 at 4:52pm |
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Title: Re: Shockwave's 3D Lights Post by Stormfly on Apr 13th, 2008 at 2:33pm
after that it could look like this...
Included are the vc doom light, rotating beakon, xeon landing, and small taxi heading down. To be independent of the gear (landing lights are switched on by default descending below FL100) dont add the shockwave gear entry in the panel.cfg and delete the line regarding light.12, the taxi light is linked to the taxi light switches and could be turned on after gear down, landing lights of course are linked to the landing light switches. Entrys: [LIGHTS] light.0 = 1, 0.70, 0.00, -3.90, fx_shockwave_beacon_rotating_red.fx light.1 = 1, 40.00, 0.30, 10.57, fx_shockwave_beacon_rotating_red.fx light.2 = 4, 67.00, 2.00, 5.19, fx_shockwave_vclight_l.fx light.3 = 4, 67.00, -2.00, 5.19, fx_shockwave_vclight_l.fx light.4 = 5, 15.35, 7.35, 0.10, Fx_shockwave_landing_light_small_xenon light.5 = 5, 15.35, -7.35, 0.10, Fx_shockwave_landing_light_small_xenon light.6 = 7, -17.00, -47.00, 2.50, cs757_sf light.7 = 7, -17.00, 47.00, 2.50, cs757_sf light.8 = 8, 13.40, -17.47, 3.40, cs757_edge light.9 = 8, 13.40, 17.47, 3.40, cs757_edge light.10= 6, 57.80, 0.7, -4.34, fx_shockwave_landing_light_narrow_down.fx light.11= 6, 57.80, -0.7, -4.34, fx_shockwave_landing_light_narrow_down.fx light.12= 5, 57.80, 0.0, -5.60, Fx_shockwave_landing_light_small_xenon // to be independent of the gear-switch delete this entry ! |
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