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757 Captain >> 757 version 4.x (FSX ONLY) >> Shockwave's 3D Lights
https://www.captainsim.org/forum/csf.pl?num=1208019132

Message started by Santos Dumont on Apr 12th, 2008 at 4:52pm

Title: Re: Shockwave's 3D Lights
Post by Stormfly on Apr 13th, 2008 at 2:33pm
after that it could look like this...
















Included are the vc doom light, rotating beakon, xeon landing, and small taxi heading down.

To be independent of the gear (landing lights are switched on by default descending below FL100)
dont add the shockwave gear entry in the panel.cfg and delete the line regarding light.12, the taxi light
is linked to the taxi light switches and could be turned on after gear down, landing lights of course are
linked to the landing light switches.


Entrys:

[LIGHTS]        
light.0 = 1,   0.70,   0.00, -3.90, fx_shockwave_beacon_rotating_red.fx
light.1 = 1,  40.00,   0.30, 10.57, fx_shockwave_beacon_rotating_red.fx
light.2 = 4,  67.00,   2.00,  5.19, fx_shockwave_vclight_l.fx
light.3 = 4,  67.00,   -2.00, 5.19, fx_shockwave_vclight_l.fx
light.4 = 5,  15.35,   7.35,  0.10, Fx_shockwave_landing_light_small_xenon
light.5 = 5,  15.35,  -7.35,  0.10, Fx_shockwave_landing_light_small_xenon
light.6 = 7, -17.00, -47.00,  2.50, cs757_sf
light.7 = 7, -17.00,  47.00,  2.50, cs757_sf
light.8 = 8,  13.40, -17.47,  3.40, cs757_edge
light.9 = 8,  13.40,  17.47,  3.40, cs757_edge
light.10= 6,  57.80,    0.7, -4.34, fx_shockwave_landing_light_narrow_down.fx
light.11= 6,  57.80,   -0.7, -4.34, fx_shockwave_landing_light_narrow_down.fx
light.12= 5,  57.80,    0.0, -5.60, Fx_shockwave_landing_light_small_xenon          // to be independent of the gear-switch delete this entry !

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