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757 Captain >> 757 version 4.x (FSX ONLY) >> Shockwave's 3D Lights
https://www.captainsim.org/forum/csf.pl?num=1208019132

Message started by Santos Dumont on Apr 12th, 2008 at 4:52pm

Title: Re: Shockwave's 3D Lights
Post by Stormfly on Apr 13th, 2008 at 4:59am

wrote on Apr 13th, 2008 at 3:38am:
Tks for your informatio,

I'm using this configuration

[LIGHTS]        
light.0 = 1,   0.70,   0.00, -3.90, fx_shockwave_beaconh , //fx_beaconh
light.1 = 1,  40.00,   0.30, 10.57, fx_shockwave_beaconh , //fx_beaconh
light.2 = 4,  67.00,   2.00,  5.19, fx_shockwave_vclight_l , //fx_vclightwhi
light.3 = 4,  67.00,   -2.00,  5.19, fx_shockwave_vclight_l , //fx_vclightwhi
light.4 = 5,  15.35,   7.35,  0.10, fx_Shockwave_landing_light ,      //cs757_land
light.5 = 5,  15.35,  -7.35,  0.10, fx_Shockwave_landing_light ,      //cs757_land
light.6 = 7, -17.00, -47.00,  2.50, fx_Shockwave_landing_light ,      //cs757_sf
light.7 = 7, -17.00,  47.00,  2.50, fx_Shockwave_landing_light ,      //cs757_sf
light.8 = 8, 13.40, -17.47, 3.40, cs757_edge
light.9 = 8, 13.40,  17.47, 3.40, cs757_edge

It's only a tentative to do it. I think it is possible to do it better. There are a lot of effects installed and Shockwave Manufacture don't have yet a configuration predefined.

The effect is realy nice and soberb, but I can't put the shockwave lights in the nose gear lights. Don't know how to do it! Does someone have any idea? Perhaps those lights are linked to the 3D model. Don't know!

PS: don't forget to put the below line in the VC1 section:
gauge28=shockwave_lights!SW Lights_gear,  1,1,1,1 //shockwave light


you did a mistake with light 6 an 7, these are effects for Con Trails...

...for the taxilight, you have to find the right coordinates, just add a third Landing light entry, perhaps with a shockwave taxi light effect and play with the coordinates till it is fitting...

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