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 25 V-One Takeoff and Landing Gauge w/Sounds (Updated) (Read 56626 times)
Kyprianos Biris
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #75 - Jul 25th, 2014 at 10:32am
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fsxpaul wrote on Jul 23rd, 2014 at 1:19pm:
Kyprianos Biris wrote on Jul 23rd, 2014 at 12:55pm:
Dear Paul
Thank you for the excellent work.

Question: are you using the Flight model mod by Michael2 ?

My weird thing in the -200 is the trim it recommends. Instead of something in the range of 3~5 I get numbers close to 1 for take off TRIM
I had done the aicraft.cfg changes per Michael2 instructions and replaced the cs727200.air file.

When I applied the V-One installation I just changed the couple of changes you instruct for aicraft.cfg (different from Michael2 instructions).

The V-One gauge never worked well as far as the trim value with Michael's modification. I wrote the gauge for the majority of users, most of which do not use that particular mod.


Understood. Last Q, in order for the sounds to play does the gauge (not the datacard) have to be in view in the screen ?
  

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fsxpaul
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #76 - Jul 25th, 2014 at 12:34pm
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Yes, the gauge (yellow text) needs to be visible for the sounds to play.

You can add the following to the panel.cfg to keep visible in all windows:

type=special

For example:

[Window06]
Background_color=0,0,0
size_mm=480,60
window_pos= 0.0, 0.055
position=0
visible=1
ident=130
type=special
gauge00=..\..\CS_B727-100\panel\V-One!V-One, 0,0,480,60
  
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Kyprianos Biris
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #77 - Jul 27th, 2014 at 2:26pm
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Nice tip, thanks  Wink
  

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David Paul
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #78 - Jul 31st, 2014 at 11:11pm
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I agree with BrianG.  The V-One mod plus Michael2's mods are a great combination.  I have a Nav/GPS switch installed and I did the DME2 mod that makes the yellow DME display on the Captain's side display the NAV 2 distance info.  I just got done installing Matt's callouts, and this baby is TRICKED OUT!!

  


I5-6600K @4.2 GHZ | GTX-1070 | 32GB RAM | Windows 7/10 Dual Boot on SSD and M.2
FSX-Acceleration | P3D 4.5 | MSFS 2020
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mark767
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #79 - Aug 5th, 2014 at 4:14pm
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Paul,

Is there a modification I can make that will show the Pitch Trim all the time rather than just at takeoff.  I have problems with the Autopilot Elevator due to not having Acceleration installed and this would be very useful in helping me trim the aircraft.  thanks.
  
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BrianG
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #80 - Aug 6th, 2014 at 4:34am
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David Paul wrote on Jul 31st, 2014 at 11:11pm:
I agree with BrianG.  The V-One mod plus Michael2's mods are a great combination.  I have a Nav/GPS switch installed and I did the DME2 mod that makes the yellow DME display on the Captain's side display the NAV 2 distance info.  I just got done installing Matt's callouts, and this baby is TRICKED OUT!!


Don't forget about the pressurization fix. Works great but takes some patience and understanding to get it to work properly. But well worth the effort.
  
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fsxpaul
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #81 - Aug 7th, 2014 at 2:21pm
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mark767 wrote on Aug 5th, 2014 at 4:14pm:
Paul,

Is there a modification I can make that will show the Pitch Trim all the time rather than just at takeoff.  I have problems with the Autopilot Elevator due to not having Acceleration installed and this would be very useful in helping me trim the aircraft.  thanks.

I've created a gauge that will show/set the current trim. Clicking on the 'red' circle will reset trim to zero.

This was actually easier than modifying the V-One XML code!

https://drive.google.com/file/d/0B5Daz07NnS0JZ0FDWmM3VllIQW8/edit?usp=sharing
  
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mark767
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #82 - Aug 7th, 2014 at 6:27pm
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Thanks for your work on this Paul.  Works great in terms of letting me know where the trim position is on the aircraft.  Unfortunately without MS Acceleration this aircrafts A/P is a mess.  even with the patch you simply cannot control the elevator properly.  At least now I have some hope of getting the aircraft to settle into a reasonable climb or descent.  Regards,
  
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Fontenele
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #83 - Sep 28th, 2014 at 11:38am
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Good morning,

Thanks for this excellent addition to CaptainSim 727! It's really awesome.
I ask you if can i share this information with credits to a brazilian simaviation forum?

Fontenele
  

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fsxpaul
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #84 - Oct 2nd, 2014 at 10:32pm
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Fontenele wrote on Sep 28th, 2014 at 11:38am:
Good morning,

Thanks for this excellent addition to CaptainSim 727! It's really awesome.
I ask you if can i share this information with credits to a brazilian simaviation forum?

Fontenele


I don't see why not  Smiley
  
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Justin Friedland
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #85 - Nov 23rd, 2014 at 5:46pm
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Paul,

Didn't see this addressed in the thread so here goes -  installed your V1 mod.  It works beautifully save for one problem --- I have lost the altitude alerter sound, the apu fire bell and apu running sound, and all the pilot and flight attendant sounds.  Engine sound, start up, etc, are fine.

I have made the 707 sound gauge fix, have made sure I have mvcrp71.dll (don't think I wrote that correctly, but I have the right .dll) and I have reloaded the aircraft after the first load, which used to make all the sounds good.  

Has anyone else had a problem with the V1 mod conflicting with cockpit sounds?

Justin Friedland
  
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fsxpaul
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #86 - Nov 24th, 2014 at 9:36pm
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Justin Friedland wrote on Nov 23rd, 2014 at 5:46pm:
Paul,

Didn't see this addressed in the thread so here goes -  installed your V1 mod.  It works beautifully save for one problem --- I have lost the altitude alerter sound, the apu fire bell and apu running sound, and all the pilot and flight attendant sounds.  Engine sound, start up, etc, are fine.

I have made the 707 sound gauge fix, have made sure I have mvcrp71.dll (don't think I wrote that correctly, but I have the right .dll) and I have reloaded the aircraft after the first load, which used to make all the sounds good.  

Has anyone else had a problem with the V1 mod conflicting with cockpit sounds?

Justin Friedland

Justin,

I tested my set-up this morning (FSX with Acceleration).
Performed the the 'Reload' and had all the sounds you've described.
Then I loaded the V-One gauge and still had the altitude alert, fire bell, apu and all the pilot and flight attendant sounds.

Your sounds not working is most likely another issue.
  
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Justin Friedland
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Re: V-One Takeoff and Landing Gauge w/Sounds (Updated)
Reply #87 - Nov 26th, 2014 at 2:14pm
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Paul,

Went back, rebooted, reloaded the 727, then reloaded the 727, then reloaded the 727, and finally got all the sounds as they should be, with your excellent V1 mod working perfectly (really like the call-outs.)

For an airplane I love to fly, this has to be the quirkiest piece of programming ever sold to the simming community. 

I realize they are on to bigger and better things, but it sure would be nice if Captain Sim fixed ALL the problems once and for all, without the community having to figure out endless workarounds.

Again, my thanks to you for all your efforts.

Justin Friedland
  
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