Visit Captain Sim web site  
  Welcome, Guest. Please Login or Register

 

Page Index Toggle Pages: 1 ... 19 20 [21]  Send TopicPrint
 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238223 times)
Textbooktam
New Member
Offline



Posts: 3
Joined: Oct 14th, 2014
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #300 - Oct 15th, 2014 at 8:14pm
Print Post  
Thanks Xpel

I`m on it now thanks a million for all your help btw! Smiley
  
Back to top
 
IP Logged
 
Xpel
Full Member
*
Offline



Posts: 54
Joined: Nov 1st, 2013
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #301 - Oct 16th, 2014 at 7:39pm
Print Post  
No problem mate & Good Luck with your project !

And since you like the Vietnam Era, let me tease you a bit... Smiley

  
Back to top
 
IP Logged
 
zsoltfireman
Full Member
*
Offline



Posts: 30
Joined: Mar 2nd, 2011
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #302 - Oct 17th, 2014 at 10:42am
Print Post  
What water texture you use?
  
Back to top
 
IP Logged
 
Chris_P
Full Member
*
Offline



Posts: 26
Joined: Jan 2nd, 2015
CS Weapons fully integrated
Reply #303 - Jan 14th, 2015 at 5:56am
Print Post  
S-3B "Viking" with fully integrated CS Weapons :

With FSX Mission .xml code, all planes that weapon appearence at pylons is modelled to payload station weight change, can have the attached to plane weapons properly disappearing upon firing'em, as also proper weight changes of the plane of course...

Search in YouTube for the video with v=n5K0TUby74s to check this for Cattaneo's "Viking".
Next plane I'll "convert" is the F-14D by Cattaneo & I'll post the relative missions if there is an interest or request for this.
  
Back to top
 
IP Logged
 
ptds
Full Member
*
Offline



Posts: 143
Location: Lincolnshire, UK
Joined: Feb 20th, 2011
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #304 - Jan 22nd, 2015 at 1:20am
Print Post  
Chris,

Can you share with us how you have managed to do this.

Pete
  

,,,  &&&&
Back to top
 
IP Logged
 
Chris_P
Full Member
*
Offline



Posts: 26
Joined: Jan 2nd, 2015
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #305 - Jan 23rd, 2015 at 6:11am
Print Post  
Hi Pete.

F-14D Air Weaponry : YouTube, v=HArBeyXYwvU

This can be achieved for any military FSX plane that the appearence/disappearence of weapons on board is modelled to the weight change of the relative payload stations. This is the case with Tacpacked planes (ironic ?...) as the freeware Cattaneo's planes are.
I achieve this in FSX Missions where mission .xml code :
- sets all payload station weight to 0 for a clean configuration
- sets specific payload station weight for attachment of specific planes weapons upon them
- detects when a CS Weapon is being fired (by proximity trigger to area attached to user, ie "entrance"-spawning of a CS Weapon in that area), setting relative payload station weight to 0, resulting at proper weight & visual effect upon weapon firing !!!...

So :
1. The attached to plane weapons, are the ones by the plane developer made (not the CS Weapons). But the essence - having proper weight & visual changes - doesnot change or affected really.
2. This is for FSX Military Missions and not for Free Flight. Though it may sound complicated, is very simple & straightforward (at least for me...).

A side note :
Though Free Flight is good for taking screenshots or making videos, only in FSX Missions you can have the interactive v-environment (through triggers & conditions) for FSX Military Operations.
Personally, I feel restricted by weapon addons working exclusively in Free Flight and not in Missions. Hopefully, FSX@War works in Missions as well.

BTW, I'm Xpel (some issue with new forum & cam't log in).
  
Back to top
 
IP Logged
 
dthiessen
Full Member
*
Offline



Posts: 10
Location: 4444 4th st Calgary alberta
Joined: Jul 3rd, 2012
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #306 - Apr 10th, 2015 at 4:21pm
Print Post  
Chris please share with us your expertize and post what you have done..please dont deny us your talents just because enough people have not spoken up!
  
Back to top
 
IP Logged
 
Chris_P
Full Member
*
Offline



Posts: 26
Joined: Jan 2nd, 2015
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #307 - Apr 11th, 2015 at 7:01am
Print Post  
Hi dthiessen and thank's for the feedback.
Just tell me what you need - want and you'll have it. Simple as that... Send me a PM with what interests you and I'll see what I can do.
I use both weapon solutions for FSX, depending of Aviation Era
and availability of weapons.
  
Back to top
 
IP Logged
 
dthiessen
Full Member
*
Offline



Posts: 10
Location: 4444 4th st Calgary alberta
Joined: Jul 3rd, 2012
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #308 - Apr 12th, 2015 at 7:11am
Print Post  
Chris where did you get the breathing sounds for your F4E that is icing on the cake man thats cool!
  
Back to top
 
IP Logged
 
Chris_P
Full Member
*
Offline



Posts: 26
Joined: Jan 2nd, 2015
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #309 - Apr 13th, 2015 at 11:53am
Print Post  
From YouTube. Mission "understands" when user has more than 5
sustained Gs and triggers the sound file.
  
Back to top
 
IP Logged
 
dthiessen
Full Member
*
Offline



Posts: 10
Location: 4444 4th st Calgary alberta
Joined: Jul 3rd, 2012
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #310 - Apr 13th, 2015 at 2:29pm
Print Post  
ok thanks Chris.
  
Back to top
 
IP Logged
 
harley1380
Full Member
*
Offline



Posts: 10
Location: san bernardino california
Joined: Sep 11th, 2010
Gender: Male
Re: A2A B-17 HELP PLEASE
Reply #311 - May 18th, 2015 at 2:54pm
Print Post  
I have the b-17 xtra pack and it has the shift-2/2d panel just like the weapons pac. is there a workaround to have both working together. I tried fooling around with the  Window Titles
but it did not work
[Window Titles]
Window00=Main Panel
Window01=Clipboard
Window02=Mini Controls
Window03=Payload and Fuel Manager
Window04=Map
Window05=Radios
Window06=Maintenance Hangar
Window07=Weapon Control Panel
Window08=HUD
Window09=none0
Window10=dbg
Window11=none1
Window12=none2

also have the same issue with the steam f-16. its like one or the other, but not both.   thanks for any help and keep up the great work capt sim      robert



  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 ... 19 20 [21] 
Send TopicPrint
 
  « Board Index ‹ Board  ^Top