CAPTAIN SIM FORUM
727 Captain >> 727 Captain >> 2D panel
https://www.captainsim.org/forum/csf.pl?num=1239812419

Message started by monkshood on Apr 15th, 2009 at 4:20pm

Title: 2D panel
Post by monkshood on Apr 15th, 2009 at 4:20pm
Yeh, I like to look at a 3d cockpit from time to time, but I sure as hell don’t want it shoved down my throat. I get seasick watching the darn yolk flipping around all the time and getting around the cockpit is a right pain in the ass. Yep, I just found the bit on your site that suggests there is no 2d cockpit, shame you couldn’t make that a little clearer. Is the 2d going to be a chargeable ‘optional extra’ at some point in the future?

Where’s the original 727 sound set from the FS9 product. You managed to record some snazzy cockpit and cabin announcements, whoopee. What about some decent 727 engine sounds?

Title: Re: Dear oh dear
Post by VulcanB2 on Apr 15th, 2009 at 7:32pm
I agree with you on the sounds - I find it strange they didn't include a custom sound set. If you've got the JT8D sounds from TSS they drop right in and sound great.

I thought it was quite clear there was no 2D, especially in light of the absence of screenshots. If panning is difficult, press and hold SPACE BAR and pan the mouse. Scroll zooms. If it doesn't work, go into the FSX controls menu, and select VIEW. Click "Reset Defaults". This will re-enable the SPACE BAR pan/zoom function if it disappeared (it did with me).

Best regards,
Robin.

Title: Re: Dear oh dear
Post by VFR Reviews on Apr 15th, 2009 at 9:33pm
You've got more patience than me, Vulcan... I could never put up with swill like this post, it's pathetic.

Title: Re: Dear oh dear
Post by Captain Sim 2 on Apr 16th, 2009 at 6:49am

monkshood wrote on Apr 15th, 2009 at 4:20pm:
Yeh, I like to look at a 3d cockpit from time to time, but I sure as hell don’t want it shoved down my throat. I get seasick watching the darn yolk flipping around all the time and getting around the cockpit is a right pain in the ass. Yep, I just found the bit on your site that suggests there is no 2d cockpit, shame you couldn’t make that a little clearer. Is the 2d going to be a chargeable ‘optional extra’ at some point in the future?


We suppose the information here is quite clear: http://www.captainsim.com/products/x727/pro/2d.html


monkshood wrote on Apr 15th, 2009 at 4:20pm:
Where’s the original 727 sound set from the FS9 product. You managed to record some snazzy cockpit and cabin announcements, whoopee. What about some decent 727 engine sounds?


The question has been previously answered by our Customer Support.
Please check-in to Your Profile and use Customer Support > Search KB > KB# 2921. Please be sure to search the Knowledge Base prior to submitting a request for assistance in order to ensure a timely resolution to your issue and avoid your request cancellation and posting removal.


Title: Re: Dear oh dear
Post by monkshood on Apr 16th, 2009 at 11:01am
Every now and then there comes a time when one resolves the need to munch on a little humble pie. I believe that time has come for me.

My impression of the 727 for FSX when I ran it was that it was a significantly worse product than the original for FS9 that I have. I didn’t like the idea of there not being a 2d cockpit and I didn’t like the idea of paying nigh $60 on an aircraft that has no engine sounds.

After airing my comments and thoughts, I sat down and had a longer go at the 727. The principal objection by me to using 3d cockpits is, or was, that the level of quality is so poor it makes the whole experience something like running FSX on a Nintendo. And besides, getting around in the 3d environment was a major hassle you could do without when on finals and half your instruments were out of sight.

What I had injudiciously failed to notice was that in recent times the quality one these 3d cockpits has advanced quite significantly and that I had a flaw in the way I thought you got around in 3d.

By injudiciously failed to notice, I mean I had assumed that those low grade 3d cockpits were still the order of the day. Despite my being a very keen FSX fan, I had not even bothered to look at the 3d cockpits of the brilliant 3rd party AC’s I have simply because I hadn’t realised it was easy to get around them with the mouse. The reason that is, is because when I disengage my joystick in flight, I also disengage the mouse, it seems. So that’s it, as far as I was concerned the 3d approach was a non-starter from the outset; having to pan around with the keyboard, stumbling to get to that vital control before decking 2 miles short of the runway.

Of course, there’s still the issue of the sound set, but that’s been address in the KB 2921 article.

As for the 727, well, I had a spin last night, after eventually getting the engines to run using Ctrl E, (I don’t know of a way to engage the starter with the mouse whilst still monitoring the spool and light-up) and flying most of my designated journey, (the engines cut out 75 miles from my destination with the fuel tanks still half full) I reckon I’ll get used to it once I’ve read the manual a bit more. Also, thanks, where a thanks is due, CS have inspired me to look more closely at the whole 3d approach to flying FSX. I had tons of fun last night in the 3d cockpit of my Digital Aviation Cheyenne in circuit at DNPO with turbulent winds and storm clouds all around (thanks ASX real World weather). A whole new and refreshing FSX experience.

Merv

Title: Re: Dear oh dear
Post by monkshood on Apr 16th, 2009 at 3:58pm
Just wondering, why did you guys not use the sound files from the FS9 release?

Also, a few other odd things; for example, in the freighter, one view into the hold shows a load of freight bins when loaded, but the next key press show an empty hold?

Some of the animations don't sem to be working. For example the trust reverse clamshells don't seem to animate. Neither do the two engine pods.

Also, what happened to the smoke effect from the FS9 version, that was really good.

Ta.

Merv

Title: Re: Dear oh dear
Post by monkshood on Apr 17th, 2009 at 2:22pm
Ok - time for another helping of humble pie, God I hope there's not too many calories in each serving.

I found the clamshells animating on some of the models.

This is getting better by the minute. Have to say ta to CS for introducing me to the 3d cockpit way of doing things. Until now I've been an avid 2d sort of guy for resons already expressed but these - shall we say hi def - 3d cockpits are tons of fun. Well, for me anyway.

Ta.

Merv

Title: Re: Dear oh dear
Post by VFR Reviews on Apr 19th, 2009 at 2:48pm
Hey mate, let me just say way to go for admitting your mistakes.

It takes a man to do that without trying to mitigate them!

Kevin  ;D


Title: Re: Dear oh dear
Post by dougal on Apr 20th, 2009 at 4:52pm
This could turn out to be a great thread for the new 727 (which i haven't even got YET).

There's always folk who say things like.... 'but x doesn't work' or 'y is  missing'.  When in fact, it's just lack expierience and time using.  Or lack study of the manual.

So, a baaaaaad thing, actually becomes a real good thing.

Know what I mean?

Now, where did I leave my credit card..... :)

Title: Re: Dear oh dear
Post by Bob Markey on May 7th, 2009 at 9:19pm
I don't understand... why is it hard to "get around" in the virtual cockpit?

Hold your space bar.  Move your mouse.  Use the mouse wheel to zoom in and out.  Assign mouse look to a free button on your yoke/stick, and you toggle it on/off as needed.  I have a few extra items in my yoke that were unassigned, I set them to "move eyepoint" front/back, and left/right.  Between those buttons and mouse look, moving around VC is almost as easy as if I had a head tracker.

This mouse look feature is one of the things that sold me on the upgrade to FSX.

VC is reality in simulation... I don't use 2D panels in any plane in FSX, and if I download planes w/ no VC, they go in the trash immediately.  It is too restrictive to live in a 2D world!

Title: 2D Panel doesn't show up
Post by dbuck on Dec 13th, 2009 at 6:40pm
Just purchased the 727 and when I go into instrument panel option or veiw I can't get the 2D Panel, I've tried everything and I don't want to fly with VC panel.

dbuck >:(

Title: Re: 2D Panel doesn't show up
Post by Launchbury on Dec 13th, 2009 at 7:33pm
There isn't a main 2D panel. And I suggest you at least try flying with the VC, it's really one of the visual gems of all flight sim products.

Title: Re: 2D Panel doesn't show up
Post by Drew on Dec 13th, 2009 at 11:37pm
I know what you mean, dude. I have always preferred 2D panels so I don't have to take my eyes of one instrument - or the view outside - while I retune a radio or check the contents of a fuel tank, but I've hand flown this baby a few time now.... Once you get the graphics settings right, you get nice smooth motion and smoth panning around the flight deck with the hat switch, or use the right click function and leap from Capt view to FO to SO and so on... its just a matter of getting used to it, but once you do, man this bird is gorgeous... fly her out of Seattle on 34R, turn right 90 degrees, climb steadily to about 15k... you won't regret it. Stay nice and smooth on the controls and she's a sweet as a nut... do anything too dramatic, she'll take your arm off!

Title: Re: 2D panel
Post by Helmuth Moya on Oct 12th, 2016 at 6:34pm
Hi, could you tell me please how can i hide the yoke is really dificult to fly with it?

Thanks

Title: Re: 2D panel
Post by Markoz on Oct 13th, 2016 at 1:37am

Helmuth Moya wrote on Oct 12th, 2016 at 6:34pm:
Hi, could you tell me please how can i hide the yoke is really dificult to fly with it?

Thanks

Sorry, but in the Captain Sim 727, you can't hide the yoke.

Title: Re: 2D panel
Post by Simtech on May 10th, 2017 at 6:43pm
Speaking of 2d panel (yes, it's not there), is there a way to reposition the minipanel when you select the "W" key from cockpit view? I'd like to have it at position 1 not 7.

Title: Re: 2D panel
Post by Markoz on May 11th, 2017 at 2:48am
To move it to position 7, you need to edit the panel.cfg:

[Window01]
size_mm=36,168
background_color=0,0,0
position=7
//window_pos=0.000,0.75
<-- commented out (not acted on by FSX) - it can be deleted
type=special
visible=1
render_3d_window=0
zorder=99
ident=11101
gauge00=Captain_Sim.p721.tools!icons,0,0,36,168

Title: Re: 2D panel
Post by Simtech on May 11th, 2017 at 4:10am
Mark, thank you for your quick response, however, window01 is the small icon window that pops up with shift+2. That one is ok. I don't see where the standard FSX minipanel is called, yet it's there by selecting "W" from the " 2-d cockpit view" that doesn't have the 2-d panel. I just wanted to move the minipanel up to the top of the screen as not to interfere with the final phases of the flare.

Title: Re: 2D panel
Post by Markoz on May 12th, 2017 at 2:24am
Sorry. I was thinking of when you press F10 for the 2D cockpit view.

You have to edit the MiniPanel.cfg found in the FSX\Gauges folder. Opening it (I use Notepad), you will see the following:

; These are all the possible sections we look for
; depending on the aircraft type.  You dont have to
; have all these sections, we will use the most specific one found
;
; [MiniPanels]
; [MiniPanels SingleEngine]
; [MiniPanels MultiEngine]
; [MiniPanels NoVacuum]
;
; [MiniPanels Prop]
; [MiniPanels Prop SingleEngine]
; [MiniPanels Prop MultiEngine]
;
; [MiniPanels TurboProp]
; [MiniPanels TurboProp SingleEngine]
; [MiniPanels TurboProp MultiEngine]
;
; [MiniPanels Jet]
; [MiniPanels Helicopter]
;
[MiniPanels]
MiniPanel00=Mini Panel Gauges

[MiniPanels Jet]
MiniPanel01=Mini Panel Gauges for Single Engine Aircraft

[MiniPanels NoVacuum]
MiniPanel02=Mini Panel Gauges for Primitive Aircraft


[MiniPanel00]
position=7
size_mm=600,100
window_size=0.9,0.20
child_3d=1
background_color=0,0,0
ident=MINIPANEL

gauge00=MiniPanel!Airspeed,            0, 0, 100, 100
gauge01=MiniPanel!Turn Coordinator,      100, 0, 100, 100
gauge02=MiniPanel!Attitude,            200, 0, 100, 100
gauge03=MiniPanel!Heading Indicator,      300, 0, 100, 100
gauge04=MiniPanel!Altimeter,            400, 0, 100, 100
gauge05=MiniPanel!Vertical Speed,       500, 0, 100, 100

[MiniPanel01]
position=7
size_mm=500,100
window_size=0.75,0.20
child_3d=1
background_color=0,0,0
ident=MINIPANEL

gauge00=MiniPanel!Airspeed,            0, 0, 100, 100
gauge01=MiniPanel!Attitude,            100, 0, 100, 100
gauge02=MiniPanel!Heading Indicator,      200, 0, 100, 100
gauge03=MiniPanel!Altimeter,            300, 0, 100, 100
gauge04=MiniPanel!Vertical Speed,       400, 0, 100, 100

[MiniPanel02]
position=7
size_mm=400,100
window_size=0.6,0.20
child_3d=1
background_color=0,0,0
ident=MINIPANEL

gauge00=MiniPanel!Airspeed,            0, 0, 100, 100
gauge01=MiniPanel!Compass,            100, 0, 100, 100
gauge02=MiniPanel!Altimeter,            200, 0, 100, 100
gauge03=MiniPanel!Vertical Speed,       300, 0, 100, 100


All you need to do is change the entry position=7 under [MiniPanel01]. The changes will always make them appear in the new position, so backup the MiniPanel.cfg before you make any changes!

Edit.

These are the numbers that correspond to the location that the gauges will appear:

0 = upper-left corner
1 = upper-middle side
2 = upper-right corner
3 = middle-left side
4 = middle
5 = middle-right side
6 = lower-left corner
7 = lower-middle side
8 = lower-right corner

Title: Re: 2D panel
Post by Simtech on May 12th, 2017 at 5:00am
Mark, I fully see how you're a gold plated resource for this forum.
Your suggestion worked like a champ. Stupid me never thought to look in FSX/gauges. I generally found the minipanel in the ac panel folder. Thank you very much for taking the time to enlighten an old codger. Many happy trails (contrails) to you.

Terry

Title: Re: 2D panel
Post by Markoz on May 12th, 2017 at 6:52am
You're welcome.

Honestly, it didn't take much of my time to find that, as I knew it was there somewhere, and it could be changed. ;D

CAPTAIN SIM FORUM » Powered by YaBB 2.6.0!
YaBB Forum Software © 2000-2024. All Rights Reserved.